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(2023) Chong Jin Keong - Demo Reel

(2023) Chong Jin Keong - Demo Reel

PORTFOLIO

Current and Past Projects

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YEE-HAW MONSTERTRUCKS - CITADEL

Currently working on Citadel as the main sound designer.

Actively designing sounds for concept arts, assets, and linear promotional materials. Also implementing audio assets in Unity with FMod and C#  to ensure they function accordingly.

Check out the game

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THEORYCRAFT GAMES - SUPERVIVE

Worked on this project by an ad-hoc basis.

I designed various types of effects for this project, which includes: spells, in-world objects, interactable assets, and others. I also worked on some linear assets for the game, such as promotional material and emotes.

Check out the game

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KEEPSAKE GAMES - JUMP SHIP

I was put on the project from an outsourced audio house - Ghostwood Empire. I designed a range of sci-fi sound effects for the project, which includes weapon design, spaceships, flybys, UI etc.

Check out the game

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KAIGAN GAMES - NULLSPACE

I had the privilege of working directly with the developers on

the art team of Kaigan. Over the 2 months of working

with Kaigan, we managed to get the necessary sounds

prepared for their alpha announcement on GDC 2023.

Check out the game

OTHER WORK

Redesigns/Passion Projects

Citadel Sound Test - 2023
Riot - Redesigns
Dune - Explosion
Battlefield 2042 - Railgun (Updated Design)
(2023) Chong Jin Keong - Demo Reel
(2022) Chong Jin Keong - Demo Reel
Apex Legends - Wraith
UE5 - Valley of The Ancient

Transformative Sound Design Awaits.

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