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(2023) Chong Jin Keong - Demo Reel

(2023) Chong Jin Keong - Demo Reel

PORTFOLIO

Current and Past Projects

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YEE-HAW MONSTERTRUCKS - CITADEL

Currently working with Citadel as main sound designer.

Actively designing sounds for concept arts, assets, and linear promotional materials. Also implementing audio assets in Unity with FMod to ensure they function accordingly.

Check out the game

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THEORYCRAFT GAMES - SUPERVIVE

A project in which I am actively involved.

I designed various types of effects for this project, which includes: spells, in-world objects, interactable assets, and others. I also worked on some linear assets for the game, such as promotional material and emotes.

Check out the game

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KEEPSAKE GAMES - JUMP SHIP

I was put on the project from an outsourced audio house - Ghostwood Empire. I designed a range of sci-fi sound effects for the project, which includes weapon design, spaceships, flybys, UI etc.

I served as an additional sound designer for 5 months

on Jump Ship.

Check out the game

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KAIGAN GAMES - NULLSPACE

I had the privilege of working directly with the developers on

the art team of Kaigan. Over the 2 months of working

with Kaigan, we managed to get the necessary sounds

prepared for their alpha announcement on GDC 2023.

Check out the game

OTHER WORK

Redesigns/Passion Projects

Dune - Explosion
Battlefield 2042 - Railgun (Updated Design)
(2023) Chong Jin Keong - Demo Reel
(2022) Chong Jin Keong - Demo Reel
Apex Legends - Wraith
UE5 - Valley of The Ancient
(2022) League of Legends - Demo Reel
Infamous - Smoke

Transformative Sound Design Awaits.

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