(2023) Chong Jin Keong - Demo Reel
PORTFOLIO
Current and Past Projects

YEE-HAW MONSTERTRUCKS - CITADEL
Currently working with Citadel as main sound designer.
Actively designing sounds for concept arts, assets, and linear promotional materials. Also implementing audio assets in Unity with FMod to ensure they function accordingly.
Check out the game

THEORYCRAFT GAMES - SUPERVIVE
A project in which I am actively involved.
I designed various types of effects for this project, which includes: spells, in-world objects, interactable assets, and others. I also worked on some linear assets for the game, such as promotional material and emotes.
Check out the game

KEEPSAKE GAMES - JUMP SHIP
I was put on the project from an outsourced audio house - Ghostwood Empire. I designed a range of sci-fi sound effects for the project, which includes weapon design, spaceships, flybys, UI etc.
I served as an additional sound designer for 5 months
on Jump Ship.
Check out the game

KAIGAN GAMES - NULLSPACE
I had the privilege of working directly with the developers on
the art team of Kaigan. Over the 2 months of working
with Kaigan, we managed to get the necessary sounds
prepared for their alpha announcement on GDC 2023.
Check out the game
OTHER WORK
Redesigns/Passion Projects