(2023) Chong Jin Keong - Demo Reel
PORTFOLIO
Current and Past Projects

YEE-HAW MONSTERTRUCKS - CITADEL
Currently working on Citadel as the main sound designer.
Actively designing sounds for concept arts, assets, and linear promotional materials. Also implementing audio assets in Unity with FMod and C# to ensure they function accordingly.
Check out the game

THEORYCRAFT GAMES - SUPERVIVE
Worked on this project by an ad-hoc basis.
I designed various types of effects for this project, which includes: spells, in-world objects, interactable assets, and others. I also worked on some linear assets for the game, such as promotional material and emotes.
Check out the game

KEEPSAKE GAMES - JUMP SHIP
I was put on the project from an outsourced audio house - Ghostwood Empire. I designed a range of sci-fi sound effects for the project, which includes weapon design, spaceships, flybys, UI etc.
Check out the game

KAIGAN GAMES - NULLSPACE
I had the privilege of working directly with the developers on
the art team of Kaigan. Over the 2 months of working
with Kaigan, we managed to get the necessary sounds
prepared for their alpha announcement on GDC 2023.
Check out the game
OTHER WORK
Redesigns/Passion Projects






